The Bowery Boys find a lamp that has strange magic powers.
When a cold medicine causes Sach to be able to smell diamonds, he and the rest of the Bowery Boys are induced by a diamond dealer to accompany him to…
Slip, Sach and the rest of the Bowery Boys enter a haunted house, where they engage in slapstick with a gorilla, a robot and a vampire
After being punched in the nose, Sach finds out that he has the ability to read minds. Slip and the gang start up a detective agency try to cash in…
Sach learns that he has inherited a farm in rural hillbilly country, and when he and the Boys arrive there, they find themselves mixed up with a hillbilly clan named…
A ghost helps the Bowery Boys capture a gang of crooks led by a mad doctor.
Slip, Sach and the gang think an air-raid test is for real and join the Army.
A man wins $50,000 in a card game with gamblers, but is soon found dead and the money missing. Slip and Sach find the money near where the body was…